VANCOUVER, BC — LEAD VR/XR & FULL-STACK .NET DEVELOPER

Aroosh Bhakhri

I make pixels obey physics.

From patented VR surgical simulators to hospital platforms AI agents can query — real-time, end to end.

01 / PROOF

Receipts, not adjectives.

$6M Funding secured through patented VR modules VR ENDOSCOPY SIM · NVIDIA GTC
$500K Contract won by a 5G metaverse proof-of-concept T-MOBILE · ICONIC ENGINE
7+ Years of VR/XR, physics simulation & engines UNITY · C++ · CUSTOM ENGINES
80%+ Validation accuracy, real-time PointNet classifier UNITY SENTIS · LIVE SOFTBODY

02 / FIELD WORK

Simulations that shipped.

01 / MEDICAL SIMULATION · PATENTED

VR Endoscopy Training Simulator

A patented virtual-reality endoscopy trainer built with Unity, C++ and PhysX 5, showcased at NVIDIA GTC. Authored a GPU-accelerated C++ DLL for advanced articulations and lifelike haptic environments — new modules directly supported securing ≈$6M in funding.

  • Unity
  • C++
  • PhysX 5
  • Haptics

02 / METAVERSE · $500K CONTRACT

T-Mobile 5G Metaverse

Designed and delivered a metaverse proof-of-concept demonstrating 5G technology for T-Mobile — a pitch compelling enough to convert into a $0.5M contract and high-profile cross-platform AR/VR work.

  • Unity
  • C#
  • AR/VR
  • 5G

03 / MACHINE LEARNING · REAL-TIME

PointNet 3D Point-Cloud Classifier

Architected and trained a PointNet deep-learning model classifying 3D point-cloud data at 80%+ validation accuracy, optimized for real-time inference inside Unity via Sentis — classifying live Obi Softbody simulations despite high-frequency mesh deformation.

  • PointNet
  • Unity Sentis
  • Obi Softbody
  • ML

04 / ENGINE · FROM SCRATCH

Custom VR Engine — C++ & DirectX 11

Engineered a custom VR engine from scratch in C++ on DirectX 11 with an Entity Component System architecture. Separately upgraded a production engine's rendering API from DirectX 9 to 11 and wrote custom HLSL shaders along the way.

  • C++
  • DirectX 11
  • ECS
  • HLSL

05 / AR/VR EXPERIENCE · MLB

Seattle Mariners AR/VR Showcase

Designed and shipped high-profile, cross-platform AR/VR metaverse experiences, including one showcased with the Seattle Mariners (MLB) — immersive fan engagement on a big-league stage.

  • AR/VR
  • Unity
  • Cross-platform

06 / TRAINING · FDA-APPROVED

VR Medical & Industrial Training

Developed award-winning (EdTech, Pharma) and FDA-approved VR solutions for medical training and industrial simulation at Foundry 45, extending the Unity editor with custom tools that accelerated team iteration times.

  • Unity
  • C#
  • Editor Tooling

03 / EXPERIENCE

A working history.

  1. NOW

    Infusion Systems Limited

    Lead VR/XR Developer

    • Leading a development team building a VR application for audio/visual research with .NET, C#, Unity and the ChucK audio programming language.
    • Designed a scalable system architecture incorporating AI-driven insights.
    • Handle the mathematical analysis behind solid, softbody (Obi) and liquid (Zibra) object simulation, with a real-time PointNet classification pipeline bridging raw spatial sensors and in-game logic.
  2. RECENT

    TXM Hospitals

    Full-Stack .NET & Cloud Engineer

    • Designed and built a hospital staff-operations platform in Blazor (.NET 8) — server-side rendering plus an interactive WebAssembly client behind a BFF cookie-auth pattern with capability-based, per-employee permissions.
    • Engineered a provider-swappable storage layer and migrated the platform to Azure (SQL, Blob Storage, Key Vault) with passwordless managed-identity access, automated CI/CD, and a 100+ test xUnit suite.
    • Built a C#/.NET 9 MCP server that lets AI agents securely query hospital billing and accounts-payable data — Entra ID + API-key auth, structured audit logging, OpenTelemetry, deployed to Azure Container Apps via Bicep.
    • Integrated BreezyHR via an HMAC-verified webhook routing new hires into a human-reviewed onboarding queue.
  3. Intelligent Haptronic Solutions

    VR Simulation & Haptics Engineer

    • Developed the patented VR endoscopy training simulator (Unity, C++, PhysX 5) showcased at NVIDIA GTC.
    • Authored a C++ DLL leveraging GPU-based PhysX for advanced articulations and realistic haptics.
    • Spearheaded new module development that helped secure ≈$6M in funding.
  4. Iconic Engine

    Metaverse & XR Developer

    • Created the T-Mobile 5G metaverse proof-of-concept that landed a $0.5M contract.
    • Delivered high-profile cross-platform AR/VR experiences including a showcase with the Seattle Mariners (MLB).
  5. Foundry 45

    VR Training Simulations Developer

    • Built award-winning (EdTech, Pharma) and FDA-approved VR solutions for medical training and industrial simulation.
    • Extended the Unity engine with custom tools to streamline workflows and accelerate iteration.
  6. ORIGIN

    Engine & Graphics Foundations

    C++ / DirectX Engineer

    • Engineered a custom VR engine from scratch in C++ and DirectX 11 with an ECS architecture.
    • Upgraded a game engine's rendering API from DirectX 9 to DirectX 11 and implemented custom HLSL shaders.
    • B.S. in Game Development — Full Sail University.

04 / STACK

The stack, under physics.

REAL-TIME 3D

SIMULATION & PHYSICS

.NET & CLOUD

AI & INTEGRATION

tap a skill for the receipt — yes, those are real springs. grab one.

05 / RUNTIME

Runtime parameters.

When I'm not optimizing draw calls or architecting VR medical breakthroughs, I'm likely training Muay Thai — keeping my physical collision detection as sharp as my code. I share my Vancouver home with a Labrador Retriever mix named Bella, currently the only stakeholder I can't negotiate a deadline with. If I'm not in the gym, you'll find me refining my chicken curry recipe or researching which cigar pairs best with a fine glass of whiskey.

discipline
muay_thai — collision detection, tested weekly
copilot
bella.dog — Labrador mix, non-negotiable stakeholder
fuel
chicken_curry.v27 — recipe still in active development
decompression
cigar && whiskey — pairing research ongoing
education
full_sail.bs_game_development
base
vancouver.bc.ca
CLASS: GOOD_DOG · CONF 1.00

06 / CONTACT

Let's build something real-time.

Open to ambitious VR/XR, simulation, and full-stack .NET projects.

+1 (236) 777-0825 · vancouver, bc, canada

⇄ txm-mcp · Entra ID · audited
txm-mcp v1.4 · .NET 9 · Azure Container Apps 3 tools registered · auth: Entra ID · audit: on // select a query ↑
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